Wednesday Knights Blog

A Blog by Gamers about Games, Movies, Books, and Other Stuff

Wednesday Knights Blog random header image

Current Roster

By: JustChuck; September 3rd, 2008 · No Comments

  • Chris Kooza vanara (monkey) ninja male deity Obad-hai
  • Ellen Nera Cat 2 weapon female
  • Steve Thorgg half-orc (dragon blood frost) male
  • Sarah Firtha Gnome rogue (possible assassin)
  • John Vitarri human (prozak) paladin, deity Heironeous
  • Dave Dielicious elf ranger female, deity Yondalla
  • Chuck Kitrye (last name not revealed Kyuvr) half elf (grayish colored) cleric/mage male, holy symbol multicolored sphere, male
  • Bryan Alera human looking, sorcerer (sort of), female
Victim’s:
  • Kesura Lightseeker colorful humanoid (smurf with wings) female Deity - all the dragons?
  • Kasia human fighter female, deity St. Cuthbert

Max hit points for 1st and 2nd level. For 3rd level, if you roll less than half, reroll. If still less than half, take half. For 4th level and beyond, if you roll a 1, you get to reroll only once and the second roll is final.

→ No CommentsFiled Under: D&D · John's D&D · d20

Hey someone likes me (my Denny’s pic that is)

By: JustChuck; September 3rd, 2008 · No Comments

Check out this link.  This is the first request to use my pic for someone else’s blog.

→ No CommentsFiled Under: Misc · Photos

Star Wars: The Force Unleashed

By: Chris; September 3rd, 2008 · 1 Comment

For those of you who have an Xbox 360 I highly recommend downloading the demo.  You get to play a sith, Darth Vader’s apprentice.  With weapons such as force push, force lightning, force grip and of course your light saber you take on all comers.  Even in the demo your powers increase with experience.  This game is going on my must have list.

→ 1 CommentFiled Under: Uncategorized

Fun with Furries

By: Bryan; September 3rd, 2008 · No Comments

From xkcd comes one of the funniest comics relating to furries that I have seen.

→ No CommentsFiled Under: Cartoon

You Have to Know These Things When You Are King. You Know?

By: Bryan; September 2nd, 2008 · 1 Comment

YouTube Preview Image

Apparently the answer is about 24 mph, for European swallows.

→ 1 CommentFiled Under: Geek Life · Video

StarGate Ark of Truth

By: JustChuck; September 1st, 2008 · No Comments

Sam Carter
Sam Carter
Tonight I decided to watch StarGate ‘Ark of Truth” onDemand.  This movie was fairly well done.  Typical Us versus the Ori.  Basically like an extra long episode of the series, one of the good episodes and not one of the extra fluffy should never had been filmed ones.
We see the return of Sarah Strange as Morgan Le Fey (AKA Ganos Lal).  We also have the return of a previously thought eliminated threat as well as a major opponent that is virtually unstoppable.
I plan on buying the DVD as soon as I change my employment situation.  There are some bonus scenes that I want to see.

→ No CommentsFiled Under: Movies · Science Fiction · StarGate

4th Edition: Potions and Scrolls

By: Bryan; August 31st, 2008 · 1 Comment

So Chuck asked:

so does this mean scroll have gone away? What about potions that duplicate spell affects?

The short answer is no. First, with respect to potions, the PH lists four different potions: healing, vitality, recovery, and life. These are the only potions listed, however. Also, (once again hearkening back to Earthdawn), every class receives a certain number of healing surges every day, that the character can use to heal himself. These potions (for the most part) allow you to spend healing surges and regain a certain number of hit points.

With respect to scrolls, they still exist as well. However, rather than for spells, they exist for what are called rituals. Rituals are essentially 3E spells or feats (comprehend language, Tenser’s floating disk, brew potion, knock, enchant magic items, etc.) that are converted to a ritual, which is a spell that takes and extended period of tiime to cast. Just flipping through them, 10 minutes, 30 minutes, and an hour seem to be popular casting times.

Anyone can cast a ritual, as long as they have access to it and have spent the time to learn it (by studying it for eight hours). You can cast a ritual from a scroll, however, it still takes one half the time it takes to cast the ritual normally. Thus, these are clearly not useful for most combat situations. The PH also contains 30+ pages detailing various available magic items, including armor, weapons, holy symbols, orbs, rods, staves, wands, rings, etc.

The one thing that I do like about clerics is that can get a magical holy symbol that will allow them to perform their powers more effectively. Wizards can do the same with orbs, rods, or staves.

→ 1 CommentFiled Under: 4th edition · D&D · Reviews

D&D 4th Edition: The Rules

By: Bryan; August 31st, 2008 · 2 Comments

In reading the 4E PH for the first time, changes with three four components jumped out at me: (1) Skills; (2) Movement; (3) Hit Points; and (4) Powers. The biggest of these changes deals with the powers and hit points.

Skills: As I explained in my review of Star Wars Saga Edition, the skills have been changed significantly. The list of skills has been reduced to 17 different skills. Some of these make perfect sense. For example, you no longer have hide and move silently. You have stealth. This is something that my group moved to long ago. Similarly, you no longer have spot, listen, and search. Instead, you have perception. This is another great improvement. On the other hand, Thievery seems to be a bit all encompassing in that it includes disable trap, open lock, pick pocket, and sleight of hand.

Additionally, you no longer have ranks in skills. You are either trained in a skill or you aren’t. If you are trained, you receive a +5 on your skill check. Your skill check is d20 + 1/2 your level + your ability score modifier + 5 (if trained). Also, unless you take a feat, you get no more skills than the ones you start with at character generation.

In sum, for the most part, I like the combing of the skills. However, I am not crazy about the +5 or +0. one of the things I liked about the 3E system is the ability to customize your character based upon the skills that you chose as you advance in levels.

Movement: The change with movement that I do not like is that the system has changed from movement in feet to movement in squares. Sure you can do the conversion of 5 feet per square, but changing it to squares really ties you to a map board. We typically use a map board for combat scenes. However, the new system pretty much requires the use of a map board.

From my perspective, this just seems to be a bit of the dumbing down of the system, so that you need only count squares.

Hit Points: You will have significantly more hit points in this system that you had before. For example, at first level, a cleric starts with 12 + constitution score, a fighter starts with 15 + constitution score, and a wizard starts with 10 + constitution score. This means that you will actually have the ability to fight things at first level. Similarly, when you advance in levels, you gain a set number of hit points, rather than rolling a hit die. For example, cleric gets 5 hit points per level, a fighter gets 6 hits points per level, and a wizard gets 4 hit points per level.

Hack/ did a interesting study on the evolution of the fighter in the various editions of D&D. He describes his experiment as follows:

The ground rules followed for this comparison were: Human Fighter with the stats that would be expected from using the standard stat generation method for a given edition. Equipment would be long sword, shield, and the best armor that average starting money would allow. After generating the fighters for each edition, they would then be paired up against an unending stream of Goblins (also from that edition), one at a time, to see how effective they were. These combats were run at least 1,000 times each by a Javascript simulator program.

Based upon these simulations, in the original D&D, a fighter could kill 2.7 goblins. In 3E he could kill 10.1, In 4E he can kill 23.4. Check out this chart to see all of the results.

I think a larger part of this change is a result of the additional hit points at first level. I am certainly in favor of having a few more hit points at first level. I just question whether these amounts are a little too much.

Powers: This is where the real change comes in. Every class gains certain powers that can be used. Some powers (at will powers) can be used any number of times. Others, such as encounter powers (used only once per encounter) and daily powers (used once per day) have more limited uses.

Rather than having spells, the magical classes just have powers that act like spells did in prior versions. In addition, all classes have special powers. No longer will a fighter just hit someone with a sword. Instead, he will strike with a Tide of Iron, which allows him to push his opponent back with each hit, or he will cleave, which means that if he hits, he also does damage equal to his strenght modified to an adjacent enemy.

If you have ever played Earthdawn, the concept of powers in 4E reminds me a lot of Earthdawn talents. Significantly, anyone can swing a sword, but special heroes have advantages that ordinary people do not.

I am reserving judgment on how this works out until I have an opportunity to actually play the game a little. However, I will say that I am not crazy with what has been done to spellcasters. It seems, at least to me, that wizards aren’t as powerful or useful as they were in 3E.

Other Thoughts: Another thing that jumped out at me when I was reading the book was the fact that multiclassing is essentially nonexistent. You can take a feat that allows you to take a power from a different class. However, the multiclassing that was available in 3E is simply not available under these rules. I definately don’t like this.

Additionally, these rules have essentially done away with prestige classes. Again, this is not something that I like. I think the prestige classes went a long way toward allowing people to customize their characters. I am sure that the argument is that you can now customize your character by using the powers rather than using prestige classes. I think I prefer the prestige class route, however.

I like what has been done to the various races in that all of the demihumans get bonuses to two attributes. Also, the demihumans have a racial power.

Finally, I like the fact that the fortitutde, reflex, and will defenses are based upon the better of two attributes. For example, fortitude is based upon strength or constitution, reflex is based upon dexterity or intelligence, and will is based upon wisdom or charisma.

In sum, based upon reading through the book, it seems like there are some good and bad things about 4E. I am looking forward to playing it once to see how it works out in actual play.

→ 2 CommentsFiled Under: 4th edition · D&D · Reviews

D&D 4th Edition: My Initial Thoughts

By: Bryan; August 31st, 2008 · 1 Comment

Last year when WOTC announced that they would soon be releasing D&D 4E, I was amazed at the backlash that they endured. From my perspective I figured, “so what.” If 4E was good, that would be awesome. If it wasn’t what I wanted, there were plenty of other games out there to play. Plus, our group had been playing 3.0/3.5 since it came out. Although there are certainly some issues with the rules that I take issue with, for the most part, we have been quite happy playing it. I figured that if 4E sucked, there was enough published 3.5 material to keep us playing well into retirement years. Thus, I sort of responded to the 4E announcement with a shrug of the shoulders and a “that’s nice.”

After reading the PH for the same time, my reaction has not changed. It’s nice. I don’t have a great desire to start playing it right now. On the other hand, I wouldn’t be opposed to trying it on for size.

Before addressing some of the particular rule changes, mechanics, etc., I wanted to make a note on my overall impressions of the book. First, it has very nice production quality. It is well bound and well put together. It has lots of color art. Plus the table of contents and the index appear to be accurate and useful. Also, the title of any particular section appears on the top of the right hand side margin of each page. This makes it very easy to flip through the book to find a particular section.

Second, this game is not 3.0/3.5. Although there are some terms that are the same, and some of the concepts are similar (e.g. move action, standard action), you are better off just forgetting anything you know and start afresh.

Third, the book is put together very consistently. By that, I mean that there was clearly a concerted effort to make sure that feats, powers, skills, etc., all work in the same way. Also, all of the classes and their powers work in the same way. Clerics are the same as fighters, which are the same as wizards, etc. Sure their powers are different, but conceptually, they all work the same way. I think that this is a great attribute for the game.

Fourth, the authors did a great job of explaining things at the beginning of each chapter. For example, on the chapter dealing with the classes and their powers, there are several pages devoted to explaining how to read a power description and explaining what the various terms means. I think that this is a great addition.

Related to this, is the fact that the different powers are color-coded. Characters can have three different types of powers: at will powers, encounter powers, and daily powers. In the book, the theme name is color coded. Thus, making it easy to tell, at a glance, what type of power you are looking at.

On the whole, I think that the game and system are put together nicely and that there was clearly a coherent theme guiding the production of the system. From my perspective these are all good things. That, however, does not mean that the game will be a great game. Instead, it just ensures that the rules will be consistent.

With respect to my overall thoughts on the production of the book and the consistancy, I could not give this book higher marks. In my next post, I will deal with the rules system and see how well it turned out.

→ 1 CommentFiled Under: 4th edition · D&D · Reviews

Gen Con Pictures

By: Bryan; August 30th, 2008 · 1 Comment

I did not manage to take many pictures at Gen Con this year. The ones that I did can be found at our Flickr Photostream.

→ 1 CommentFiled Under: Gen Con · Photos