When the PCs are convinced to become agents for the U.N. they will be offered 4 months worth of training in various facilities. This will give them 2,000 xp. Hopefully it will be enough to cause everyone to go up a level.
You may pick up a permanent class skill from the list of Expanded Skills in d20 Future, page 10. If, by chance, you already has all these skills as class skills youmay choose to receive a +2 bonus to any one skill from said list.
During this time, the regimen of training will include a two-week course with the Department of Interplanetary Survival. All Pcs will be rquired to take this course and receive a +2 to their Survival skill.
Goodies
You will also be offered two items off of the following list: the psychic converter/psicomm combination and one other item.
Psychic converter (Future Tech p.18)
-Psicomm (Trinity Tech p.101)
Neural computer link (Future p.78)
Artificial muscle fiber +2 (Cyberscape p.20)
Biofunction regulator (Cyberscape p. 28)
Body repair weave (Cyberscape p.33)
Microcomputer (Future p.198)
Shocking Discharge MGC (Tomorrow’s Hero p.26) 1d4 damage every round
Feats
The pc’s will receive 1 additional feat of their choice, provided they meet the prerequisites.
Action points
The pc’s will receive an additional 5 action points
When the pc’s finally return to New York, Senator Bryson offers them, as their inaugural mission as agents of the U.N., a job to bring back the heads of the assassins hired by Senator Meeks. Alive is not an option. This group of people has been encountered by the U.N. before and are listed as dangerous to society.
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