Character Advancement & Races & quick overview of Class Balance:
Skills are either trained or untrained. Unlike other D20 games, you do not gain additional skills as you increase in levels. You begin play with 2 at will power’s. This seems very limiting. As campaigns change, so does the focus of your character. The at-will powers you choose at 1st level might not be well suited for your character as the adventures continue and you are running a 22nd level character.
Your racial abilities are set at first level. There were rumors that each races would gain racial abilities for the first 10 levels. Dragon born have one racial ability that increases with level – dragon breath.
I’m not happy with the omission of gnomes and half-orcs as core races. These have been part of D&D for 30 years. Added as core races are dragonborn and tiefling. Halfling’s luck could be a major strategic advantage. As an Encounter power, it could save a character from a critical hit.
The new classes remind me of the Marvel Superhero video. Each super hero has very comparable powers. Each class is similar but has a different look or feel. Each class has an area of expertise that it excels in and other areas that it does not. From my prospective, the wizard seems a bit squishy compared to the other classes. The lower hit points and armor restrictions make them somewhat less able to absorb damage. Add to this the lower number of healing surges, yo have a class that probably won’t fair as well as most of the others.
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