The average gamer hits 100 actions-per-minute (APM) based on the number of actions on mouse and keyboard – Pro-Gamers peaking around 300 APM. Über-optimized and over-powered for MMO, FPS and RTS gameplay – the Razer Talon will accelerate you to a pace of over 3,000 APM. With its intelligent movement programmability and state of the [...]
Razer Talon
By: Dave; May 18th, 2011 · No Comments
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Dense
By: Dave; February 13th, 2011 · No Comments
Do I know that guy?
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And Speaking of Sith, Revenge, and Hard Analsex–eer Analysis
By: Dave; January 11th, 2011 · 1 Comment
Rejoice, for the day has come — Mr. Plinkett’s review of Star Wars Episode III: Revenge of the Sith has arrived. I think this is how we all feel, although, I am sure that most of us do not take it quite so personally.
Tags: StarWars
By: Dave; June 14th, 2010 · No Comments
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Why Attack of the Clones Sucks
By: Dave; April 8th, 2010 · No Comments
Oh, happy day! Everyone’s favorite movie reviewer/serial killer Mr. Plinkett is back, this time reviewing Attack of the Clones in a massive but scathingly brilliant 9-part, 90 minute review. The first part starts here, but if you don’t have time to watch the entire opus, you should still definitely check out the final section, posted [...]
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The 10 Most Shameful RPG Dice
By: Dave; April 8th, 2010 · No Comments
If role-playing games have one thing in common, it’s that almost all of them use specialized dice. You know, the kind of dice you won’t find in casinos; the dice with more (or less) than six sides; the dice that you might carry in an elaborate leather pouch; the dice that cause your parents, classmates [...]
Tags: D&D · Gaming Aids · d20
Caffeine Chart
By: Dave; March 18th, 2010 · No Comments
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Gnome Stew
By: Dave; March 18th, 2010 · No Comments
Game Mastering Articles
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Second Use for Google Wave Discovered: Role Playing Games
By: Dave; October 29th, 2009 · No Comments
According to experts, Google Wave is perfect to organize role playing games. Its persistent nature allows to keep a precise record of all that is happening. Players can keep three waves:
The few games I’m following typically have at least three waves: one for recruiting and general discussion, another for out-of-character interactions [...]
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DnD Online
By: Dave; July 28th, 2009 · No Comments
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