Earth
In 2036 the global war on terror came to a head with the executions of many high-profile terrorists. At this point there was enough anti-American sentiment throughout the world to unite numerous countries in a new war – an economic war against the U.S. Numerous tactics were used against the United States: increased [...]
Entries Tagged as 'd20 Modern'
Sci Fi Mayhem History Lesson
By: Bryan; May 25th, 2007 · No Comments
Tags: Home Campaigns · Sci Fi Mayhem · d20 Modern
Sci-Fi Mayhem: Chapter 1 Close
By: Bryan; May 25th, 2007 · No Comments
When the PCs are convinced to become agents for the U.N. they will be offered 4 months worth of training in various facilities. This will give them 2,000 xp. Hopefully it will be enough to cause everyone to go up a level.
You may pick up a permanent class skill from the list of [...]
Tags: Home Campaigns · Sci Fi Mayhem · d20 Modern
Okay, here’s Chip
By: JustChuck; April 4th, 2007 · 1 Comment
Okay, here’s what my character looks like. Notice the laser pistol.
Tags: Sci Fi Mayhem · d20 Future · d20 Modern
By: Dave; January 12th, 2007 · No Comments
Be courteous, be polite—but always have a plan to kill everyone that you meet.
Vinny (Vin) Detta
Tags: Home Campaigns · Sci Fi Mayhem · d20 Future · d20 Modern
The Ultimate Combat Pad
By: Bryan; January 8th, 2007 · No Comments
At Gen Con 2006 I found a new product made by Open Mind Games. The product is called a Combat Pad and it is meant to make combat easier for a GM to run in a d20 game. You can write on the pad with either wet or dry erase markers. Additionally, the pad includes [...]
Tags: D&D · Gaming Aids · Gen Con · d20 · d20 Modern
Sci-Fi Mayhem Part 3
By: JustChuck; January 6th, 2007 · No Comments
Science fiction mayhem!
Set in the near future, your pc’s will be thrust into a foreign environment and embark on a mission of survival. Get ready for adventure in a science fiction setting the likes of which you’ve probably seen elsewhere and will instantly recognize as a blatant rip-off. High tech weapons! Mutants! [...]
Tags: Home Campaigns · Sci Fi Mayhem · d20 Future · d20 Modern
Sci-Fi Mayhem Part 1
By: JustChuck; January 6th, 2007 · No Comments
Attraction
Charisma [Compulsion, Mind-Affecting]
Level: 1; Display: Audible; Range: Close (25 ft. + 5 ft./2 levels); Target: One living creature; Duration: 1 hour/level; Saving Throw: Will negates; Power Resistance: Yes
The manifester plants a compelling attraction in the mind of the target. The attraction can be toward a particular person, an object, an action, or an event. The [...]
Tags: Home Campaigns · Sci Fi Mayhem · d20 Future · d20 Modern
Update for Chuck
By: Bryan; January 4th, 2007 · 2 Comments
Below the fold is a brief update of what happened last night at gaming. This is mostly for Chuck’s benefit because he was (allegedly) too ill to make it.
Tags: Home Campaigns · Misc · Rod's d20 Modern · d20 Modern
Playing Events at Gen Con
By: Bryan; January 3rd, 2007 · 1 Comment
I was listening to an All Games Considered podcast today and the hosts were talking about the fun that they had at Gen Con 2006. One of the hosts then said that he had attended Gen Con for four years but had yet to plan a scheduled event. When I heard this, I felt sad [...]
Tags: Catan · Dogs in the Vineyard · Gen Con · Photos · d20 Modern