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	<title>Wednesday Knights Blog &#187; d20</title>
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	<link>http://wednesdayknights.com</link>
	<description>A Blog by Gamers about Games, Movies, Books, and Other Stuff</description>
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			<item>
		<title>The 10 Most Shameful RPG Dice</title>
		<link>http://wednesdayknights.com/archives/664</link>
		<comments>http://wednesdayknights.com/archives/664#comments</comments>
		<pubDate>Thu, 08 Apr 2010 18:38:28 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Gaming Aids]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=664</guid>
		<description><![CDATA[If role-playing games have one thing in common, it&#8217;s that almost all of them use specialized dice. You know, the kind of dice you won&#8217;t find in casinos; the dice with more (or less) than six sides; the dice that you might carry in an elaborate leather pouch; the dice that cause your parents, classmates [...]]]></description>
			<content:encoded><![CDATA[<p>If role-playing games have one thing in common, it&#8217;s that almost all of them use specialized dice. You know, the kind of dice you won&#8217;t find in casinos; the dice with more (or less) than six sides; the dice that you might carry in an elaborate leather pouch; the dice that cause your parents, classmates and even some fellow nerds to look at you with disdain. Unfortunately, these people have a point &#8212; there is a fine line between dice being &#8220;special&#8221; and dice being &#8220;retarded.&#8221; Here now are ten of the dumbest dice ever constructed for role-playing games.<a href="http://www.toplessrobot.com/2009/04/the_10_most_shameful_rpg_dice.php"><img alt="" src="http://www.toplessrobot.com/assets_c/2009/04/d100-thumb-300x151.jpg" title="D100" class="alignnone" width="300" height="151" /></p>
]]></content:encoded>
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		<item>
		<title>Gnome Stew</title>
		<link>http://wednesdayknights.com/archives/650</link>
		<comments>http://wednesdayknights.com/archives/650#comments</comments>
		<pubDate>Thu, 18 Mar 2010 18:50:26 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=650</guid>
		<description><![CDATA[
Game Mastering Articles
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gnomestew.com/"><br />
Game Mastering Articles</p>
]]></content:encoded>
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		<item>
		<title>Goodman Games Sale</title>
		<link>http://wednesdayknights.com/archives/431</link>
		<comments>http://wednesdayknights.com/archives/431#comments</comments>
		<pubDate>Mon, 15 Dec 2008 17:43:31 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[Goodman Games]]></category>
		<category><![CDATA[RPG Now]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=431</guid>
		<description><![CDATA[Goodman Games has their 3.5 PDFs on sale for $2 each. This is a great chance to pick up some of their Dungeon Crawl Classics or XCrawl stuff, or any of the other 3.5 stuff they have. Of course, the materials are available at RPG Now.
]]></description>
			<content:encoded><![CDATA[<p>Goodman Games has their 3.5 PDFs <a title="Goodman Games" href="http://goodmangames.rpgnow.com/index.php?manufacturers_id=36" target="_blank">on sale for $2 each</a>. This is a great chance to pick up some of their <a title="Dungeon Crawl Classics" href="http://goodmangames.rpgnow.com/index.php?cPath=187_4079" target="_blank">Dungeon Crawl Classics</a> or <a title="XCrawl" href="http://goodmangames.rpgnow.com/index.php?cPath=187_166" target="_blank">XCrawl stuff</a>, or any of the other 3.5 stuff they have. Of course, the materials are available at <a title="RPG Now" href="http://www.rpgnow.com/" target="_blank">RPG Now</a>.</p>
]]></content:encoded>
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		<item>
		<title>Pathfinder Review</title>
		<link>http://wednesdayknights.com/archives/394</link>
		<comments>http://wednesdayknights.com/archives/394#comments</comments>
		<pubDate>Sun, 09 Nov 2008 21:45:39 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=394</guid>
		<description><![CDATA[My book finally arrived!!!!
 

There is a section on starting hit points. While the final play testing and brain storming on this is not yet over, there are several options for how to handle 1st level hit points. One option also includes adding hit points by your race. Frail races (elves) get 4 additional HP, [...]]]></description>
			<content:encoded><![CDATA[<p>My book finally arrived!!!!</p>
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<p class="MsoNormal">There is a section on starting hit points.<span> </span>While the final play testing and brain storming on this is not yet over, there are several options for how to handle 1<sup>st</sup> level hit points.<span> </span>One option also includes adding hit points by your race.<span> </span>Frail races (elves) get 4 additional HP, humans get 6 while tough races (half-orcs) get 8.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span id="more-394"></span></p>
<p class="MsoNormal">Hit dice have changed for Bards (d8), sorcerer/wizards (d6).</p>
<p class="MsoNormal">
<p class="MsoNormal">Fighters now get a bonus when using armor due to their extensive training.<span> </span>This starts out at +1 at 3<sup>rd</sup> level and increases to +4 at level 15.<span> </span>At 19<sup>th</sup> level, fighters gain armor mastery giving them DR 5/-.<span> </span>Fighters choose weapons by groups (axes, heavy blades, etcâ€¦). For each group selected the fighter gets +1 to hit and damage.<span> </span>At 20<sup>th</sup> level the fighter gets weapon mastery â€“ choose 1 weapon, all critical threats are automatically confirmed.<span> </span>Based on the verbiage, it looks like burst weapons automatically cause extra damage but you would still need to roll for leather affects.<span> </span>So my fighterâ€™s vorpal mercurial long sword could do x4 damage but not sever the head if the roll to confirm the threat is not made.</p>
<p class="MsoNormal">
<p class="MsoNormal">Paladin lay on hands has changed.<span> </span>You get to use it (half level + cha modifier) times a day.<span> </span>Each use cures (level) of damage.<span> </span>Doing the math, a 10<sup>th</sup> level paladin with a cha of 18 gets to lay on hands 9 times a day curing 10 points each time â€“ 90 hp of healing a day.<span> </span>At 12<sup>th</sup> level, the paladin can use 2 lay on hands to neutralize poison.<span> </span>At 18<sup>th</sup> level, the paladin can use 4 lay on hands to heal.</p>
<p class="MsoNormal">
<p class="MsoNormal">Sorcerers get blood lines.<span> </span>Now all our sorcerers can become dragon blood sorcerers and have some form of damage resistance.</p>
<p class="MsoNormal">
<p class="MsoNormal">Wizards become specialistsâ€¦..of sorts.<span> </span>You need to choose a school and two prohibited schools.<span> </span>However, you can still use prohibited spells but just lose the benefits of your school for the day.<span> </span>As long s you donâ€™t break the rules, you always have a spell to cast.<span> </span>In the case of a conjurer, you can cast acid dart every round (range 30â€™, damage 1d6 +1 / 2 levels).</p>
<p class="MsoNormal">
<p class="MsoNormal">Skills have been consolidated.<span> </span>Acrobatics = balance, jump, tumble.<span> </span>Linguistics = forgery, decipher script, speak languages.<span> </span>Each rank in linguistics gives you a new language.</p>
<p class="MsoNormal">
<p class="MsoNormal">Trained class skills now get a +3 bonus.<span> </span>If you multiclass you can gain new class skills.<span> </span>Once a class skill, you get the bonus.<span> </span>You no longer have to pay extra for cross class skills.</p>
<p class="MsoNormal">
<p class="MsoNormal">Cleric spells â€“ lose cure minor.<span> </span>Cleric domains have been balanced.<span> </span>No longer does the war domain give you the weapon focus feat.</p>
<p class="MsoNormal">
<p class="MsoNormal">Some changes to magic items.<span> </span>Staves now only contain 10 charges.<span> </span>Spell casters can recharge these on a daily basis.<span> </span>Boots of elfin kind provide a +5 bonus to acrobatics.<span> </span>I never really like the change for elfin boots and cloaks from 2<sup>nd</sup> edition to 3<sup>rd</sup> edition.<span> </span>There are some name changes too (Keoghtomâ€™s ointment is now restorative ointment).</p>
<p class="MsoNormal">
<p class="MsoNormal">Magic item creation no longer uses XP.</p>
<p class="MsoNormal">
<p class="MsoNormal">Lots of new art to look at.<span> </span>There also seems to be an effort that was made to provide more detail.<span> </span></p>
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		<item>
		<title>Current Roster</title>
		<link>http://wednesdayknights.com/archives/260</link>
		<comments>http://wednesdayknights.com/archives/260#comments</comments>
		<pubDate>Thu, 04 Sep 2008 01:52:45 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[John's D&D]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=260</guid>
		<description><![CDATA[

Chris    Kooza      vanara (monkey) ninja  male  deity Obad-hai
Ellen    Nera        Cat 2 weapon  female
Steve   Thorgg    half-orc  (dragon blood frost)          male
Sarah [...]]]></description>
			<content:encoded><![CDATA[<div class="entry"><a href="http://wednesdayknights.com/wp-content/uploads/2008/09/gnome3.bmp"><img class="alignnone size-medium wp-image-269" title="gnome3" src="http://wednesdayknights.com/wp-content/uploads/2008/09/gnome3.bmp" alt="" /></a></p>
<ul>
<li>Chris    Kooza      vanara (monkey) ninja  male  deity Obad-hai</li>
<li>Ellen    Nera        Cat 2 weapon  female</li>
<li>Steve   Thorgg    half-orc  (dragon blood frost)          male</li>
<li>Sarah Firtha Gnome rogue (possible assassin)</li>
<li>John Vitarri       human (prozak) paladin, deity Heironeous</li>
<li>Dave     Dielicious    elf    ranger    female, deity Yondalla</li>
<li>Chuck Kitrye (last name not revealed Kyuvr) half elf (grayish colored) cleric/mage male, holy symbol multicolored sphere, male</li>
<li>Bryan   Alera    human looking,   sorcerer (sort of), female</li>
</ul>
<div class="entry">Victim&#8217;s:</div>
<div class="entry">
<ul>
<li>Kesura Lightseeker    colorful humanoid  (smurf with wings) female  Deity &#8211; all the dragons?</li>
<li>Kasia       human    fighter    female, deity St. Cuthbert</li>
</ul>
</div>
<p>Max hit points for 1st and 2nd level. For 3rd level, if you roll less than half, reroll. If still less than half, take half. For 4th level and beyond, if you roll a 1, you get to reroll only once and the second roll is final.</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Javascript Dungeons and Dragons 4th Edition Character Generator</title>
		<link>http://wednesdayknights.com/archives/196</link>
		<comments>http://wednesdayknights.com/archives/196#comments</comments>
		<pubDate>Wed, 30 Jul 2008 19:05:34 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[4th edition]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/196</guid>
		<description><![CDATA[Javascript Dungeons and Dragons 4th Edition Character Generator
]]></description>
			<content:encoded><![CDATA[<p>Javascript Dungeons and Dragons 4th Edition Character <a href="http://www.pathguy.com/cg4.htm">Generator</a></p>
]]></content:encoded>
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		<item>
		<title>The Adventure Begins</title>
		<link>http://wednesdayknights.com/archives/194</link>
		<comments>http://wednesdayknights.com/archives/194#comments</comments>
		<pubDate>Thu, 26 Jun 2008 00:02:17 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[John's D&D]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/194</guid>
		<description><![CDATA[Merril Yanis snake totem warrior believed to be human.
Poison bites, constriction, forked tongue, peel constantly.
Den Rudger believe to be a scribe, rune abilities.  Runes are alterantive  magic system, magic is place don an item and read.  Race unknown, bluish tinge,  far eastern in origin.
One of the guards in the last caravan [...]]]></description>
			<content:encoded><![CDATA[<p>Merril Yanis snake totem warrior believed to be human.</p>
<p>Poison bites, constriction, forked tongue, peel constantly.</p>
<p>Den Rudger believe to be a scribe, rune abilities.  Runes are alterantive  magic system, magic is place don an item and read.  Race unknown, bluish tinge,  far eastern in origin.</p>
<p>One of the guards in the last caravan survived.  Heard them discussing  specifics on plans for the future.  Heading back to Battle Home (giant  fortress).  We know where and how to get to Battle Home.<br />
Item we are looking for is a simple looking book bound in red leather &#8221; In  magnus libellum&#8221; written in dark scribe.  Simple history text.  Sense motive  indicated he may be lying.  Recovering the tome is the main goal of the  quest.</p>
<p>Bandits thought to number in 30 &#8211; 50 range.  Becoming more organized.</p>
<p>Rumors&#8230;&#8230;feel free to add others that I may have missed&#8230;&#8230;</p>
<p>Bandits might be getting paid by the merchants known asÂ Lotus.Â  Bandit  attacks are getting more organized and deadly.Â  Lotus are rivals of the Jaren.</p>
<p>Bandits being lead by the blue knight.Â  Leaves a sapphire tipped dagger  behind.Â  Den apprentice of a cartographer began forging official documents.Â   Myril served formerly as an escort for a weavers shop.</p>
<p>Mayril has 2 wives, 6 children.Â  Families live in boarder area of town.Â   Frontier type of place (little hose on the prairie).Â  One of the kids known for  his magical abilities; has nomination to one of the local magical academy.</p>
<p>Blue knight is a bandit.Â  Other say he has saved hundreds of innocents from  attack and destruction.Â  Information on the knight is conflicting.Â  Blue knight  is a human woman.Â  Hood with slits for her hood.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>D&amp;D Roll Call  and hit die rules</title>
		<link>http://wednesdayknights.com/archives/189</link>
		<comments>http://wednesdayknights.com/archives/189#comments</comments>
		<pubDate>Wed, 18 Jun 2008 23:34:51 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Home Campaigns]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/189</guid>
		<description><![CDATA[
Chris    Kooza      vanara (monkey) ninja  male  deity Obad-hai
Ellen    Nera        Cat 2 weapon  female
Steve   Thorgg    half-orc  (dragon blood frost)          male
Sarah [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>Chris    Kooza      vanara (monkey) ninja  male  deity Obad-hai</li>
<li>Ellen    Nera        Cat 2 weapon  female</li>
<li>Steve   Thorgg    half-orc  (dragon blood frost)          male</li>
<li>Sarah   Kesura Lightseeker    colorful humanoid  (smurf with wings) female  Deity &#8211; all the dragons?</li>
<li>John     Kasia       human    fighter    female, deity St. Cuthbert</li>
<li>Dave     Dielicious    elf    ranger    female, deity Yondalla</li>
<li>Chuck   Kitrye (last name not revealed Kyuvr)  half elf (grayish colored)  cleric/mage  male, holy symbol multicolored sphere, male</li>
<li>Bryan   Alera    human looking,   sorcerer (sort of), female</li>
</ul>
<p>Max hit points for 1st and 2nd level.  For 3rd level, if you roll less than half, reroll.  If still less than half, take half.  For 4th level, if you roll a 1, you get to reroll only once and the second roll is final.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>4th Edition &#8211; more changes.</title>
		<link>http://wednesdayknights.com/archives/181</link>
		<comments>http://wednesdayknights.com/archives/181#comments</comments>
		<pubDate>Wed, 21 May 2008 03:00:08 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[4th edition]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/181</guid>
		<description><![CDATA[http://dnd4.com/phb#17
Well Bryan gets his wish&#8230;.sort of.Â  Each class starts out with more hit points 10 + con up to 15 + con.Â  But it looks like you only gain a set number of hit points per level (4 for a wizard).Â Â  Maybe things willchagne with 4.5 n January &#8216;09.
]]></description>
			<content:encoded><![CDATA[<p>http://dnd4.com/phb#17</p>
<p>Well Bryan gets his wish&#8230;.sort of.Â  Each class starts out with more hit points 10 + con up to 15 + con.Â  But it looks like you only gain a set number of hit points per level (4 for a wizard).Â Â  Maybe things willchagne with 4.5 n January &#8216;09.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Some 4th edition stuff I found</title>
		<link>http://wednesdayknights.com/archives/180</link>
		<comments>http://wednesdayknights.com/archives/180#comments</comments>
		<pubDate>Wed, 21 May 2008 02:36:27 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[4th edition]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/180</guid>
		<description><![CDATA[I found this stuff on 4th edition.
Nearly every class has 4 At-Wills available to chose from at 1st level,  Wizard has 5. Same goes for Encounters. Fighter, Paladin and Rogue have 3  Dailys, everyone else has 4. More become available at higher levels.
Multi-Classing requires a related Stat of 13+. Each class has an [...]]]></description>
			<content:encoded><![CDATA[<p>I found this stuff on 4th edition.</p>
<p><span class="highlight">Nearly every class has 4 At-Wills available to chose from at 1st level,  Wizard has 5. Same goes for Encounters. Fighter, Paladin and Rogue have 3  Dailys, everyone else has 4. More become available at higher levels.</p>
<p>Multi-Classing requires a related Stat of 13+. Each class has an Initiate  Feat associated with it. Get to pick 1 Skill from class, also get 1 specified  power. There are also 3 Power Swap Feats starting at 4th level. Swap any  (Encounter Attack, Utility, Daily) Power you have for one of equal or lower  level from your chosen Multi-Class. The 3 feats are of different levels, one for  each power type (Encounter, Utility, Daily.)</p>
<p>2-weapon fighting is a feat, but just gives a damage bonus, not an extra  attack. The ranger can take an at-will that gives him an extra attack.</p>
<p>Rogues are AMAZING. Like seriously, damn near Op. At 3rd level they get a  utility power that lets them re-roll any bluff check (Trigger: when player rolls  bluff, and doesn&#8217;t like the look of the roll.) They also have a nice garrotte  ability that does 7w and can be held for a bit&#8230;fun thing about holding it is  that attacks on the rogue have a possibility of hitting the person you&#8217;re  choking). They get auto-escpape grapple abilities, and lots of things playing  off Combat advantage (including one that we figured could add 7W dmg +10d8 +dex  mod). Very sick.</p>
<p>Minotaurs are a MM race, and get a fun per encounter charge attack, and  +2str and +2 con.</p>
<p>Gnomes. GNOMES. Gnomes are insane. Gnomes can *turn invis* once per  encounter after they&#8217;ve taken dmg. They can also choose to roll &#8220;hide&#8221; instead  of intialtive at the start of an encounter.</p>
<p>Rituals: range from cheap to learn and cast to expensive. As an example:  Raise Dead costs 650GP to learn uses a 500gp reagent, and &#8220;scales&#8221; at levels. At  lowever levels, it&#8217;s &#8220;free&#8221; except for the reagent cost.&#8221; At medium levels it&#8217;s  5,000gp. And at epic levels it&#8217;s 50,000. Oh, and the raised person gets a  penalty of -1 until you&#8217;ve passed &#8220;3&#8243; milestones.</p>
<p>Oh, and another interesting/weird feature&#8230;.there is an easy to cast  ritual that clears 1 status ailment (curse, disease, etc) each time it&#8217;s cast,  but with a catch. You make a heal check, and your result =&#8217;s how much dmg the  TARGET sick player takes while being healed. SO, a low roll can kill outright,  or can do dmg. A high roll causes very little dmg.</p>
<p>Timestop is a spell in 4e. Gives you 2 extra actions, neither of which can  be used for attack.Â  (which really sucks!).</p>
<p>Trapfinding is part of thievery.</p>
<p>Tumbling is a Rogue Utility power. Once per encounter, shift half your base  move.</p>
<p>+1 to each of two different stats at about every 4th level, but there are a  few levels (????) where every stat gets a +1 bonus.</p>
<p>There are 5 Alignments: Good, Lawful Good, Evil, Chaotic Evil, Unaligned.</p>
<p>Magic itms now have levels:</p>
<p class="orangepower">
<p class="dmheadleft"><strong>Flaming Weapon</strong></p>
<p class="dmsubright">Level 5+</p>
<p class="dmfade"><em>You can will this weapon to burst into flame.</em></p>
<p class="dmwhite">Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp<br />
Lvl 10 +2 5,000 gp  Lvl 25 +5 625,000 gp<br />
Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000  gp<br />
<strong>Weapon:</strong> Any<br />
<strong>Enhancement:</strong> Attack rolls and damage  rolls<br />
<strong>Critical:</strong> +1d6 fire damage per plus</p>
<p class="dmfade"><strong>Power (At-Will <nobr><img src="http://www.wizards.com/dnd/images/clear.gif" border="0" height="10" width="2" /><img src="http://www.wizards.com/dnd/images/symbol/x.gif" border="0" /><img src="http://www.wizards.com/dnd/images/clear.gif" border="0" height="10" width="2" /></nobr>  Fire):</strong> Free Action. All damage dealt by this weapon is fire damage. Another  free action returns the damage to normal.</p>
<p class="dmwhite"><strong>Power (Daily <nobr><img src="http://www.wizards.com/dnd/images/clear.gif" border="0" height="10" width="2" /><img src="http://www.wizards.com/dnd/images/symbol/x.gif" border="0" /><img src="http://www.wizards.com/dnd/images/clear.gif" border="0" height="10" width="2" /></nobr>  Fire):</strong> Free Action. Use this power when you hit with the weapon. Deal an  extra 1d6 fire damage, and the target takes ongoing 5 fire damage (save  ends).<br />
Level 15 or 20: 2d6 fire damage and ongoing 10 fire damage.<br />
Level  25 or 30: 3d6 fire damage and ongoing 15 fire damage.</p>
<p></span></p>
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