Before completing my review, I do have to admit that I have not spent anywhere near the amount of time reading the rules to have a full understanding of them. Some points might be in error. I’m losing interest in this new gaming system, something which has never occurred before. It might [...]
Entries Tagged as '4th edition'
4th edition - Final Review
By: JustChuck; September 29th, 2008 · 2 Comments
Tags: 4th edition · D&D
4th Edition review part 3 - Character Advancement & Races
By: JustChuck; September 19th, 2008 · No Comments
Character Advancement & Races & quick overview of Class Balance:
Skills are either trained or untrained. Unlike other D20 games, you do not gain additional skills as you increase in levels. You begin play with 2 at will power’s. This seems very limiting. As campaigns change, so does the focus of your [...]
Tags: 4th edition · D&D
4th Edition Review Part 2 - Lanuages
By: JustChuck; September 18th, 2008 · No Comments
1st Edition languages (50+): Beholder, Brownie, Bugbear, Centaur, Couatl (?), Djinni,Dragon (black, blue, brass, bronze, copper, gold, green, red, silver, white), Drow Silent Language (?), Dryad, Dwarf, Elf (common, sea elf), Giant (cloud, fire, frost, hill, stone, storm), Gnoll, Gnome, Goblin, Halfling (Hobbit), Hobgoblin, Ixitxachitl, Ki-rin, Kobold,Lammasu, Lizardman, Giant Lynx, Merman, Mind Flayer, Minotaur, [...]
Tags: 4th edition · D&D
4th Edition Review part 1 - Deities
By: JustChuck; September 18th, 2008 · No Comments
4th edition has 4 good deities (2 lawful good, 2 good), 7 unaligned, and 8 for evil for a total of 19 deities. In earlier editions, the deities were broken into groups by rank: greater, intermediate, lesser, demi, hero-gods, racial and special cases (e.g. Quetzalcoatl). An argument could be made that there were too [...]
Tags: 4th edition · D&D
4th Edition: Potions and Scrolls
By: Bryan; August 31st, 2008 · 1 Comment
So Chuck asked:
so does this mean scroll have gone away? What about potions that duplicate spell affects?
The short answer is no. First, with respect to potions, the PH lists four different potions: healing, vitality, recovery, and life. These are the only potions listed, however. Also, (once again hearkening back to Earthdawn), every class receives [...]
Tags: 4th edition · D&D · Reviews
D&D 4th Edition: The Rules
By: Bryan; August 31st, 2008 · 2 Comments
In reading the 4E PH for the first time, changes with three four components jumped out at me: (1) Skills; (2) Movement; (3) Hit Points; and (4) Powers. The biggest of these changes deals with the powers and hit points.
Skills: As I explained in my review of Star Wars Saga Edition, the skills have been [...]
Tags: 4th edition · D&D · Reviews
D&D 4th Edition: My Initial Thoughts
By: Bryan; August 31st, 2008 · 1 Comment
Last year when WOTC announced that they would soon be releasing D&D 4E, I was amazed at the backlash that they endured. From my perspective I figured, “so what.” If 4E was good, that would be awesome. If it wasn’t what I wanted, there were plenty of other games out there to play. Plus, our [...]
Tags: 4th edition · D&D · Reviews
Javascript Dungeons and Dragons 4th Edition Character Generator
By: Dave; July 30th, 2008 · 1 Comment
Javascript Dungeons and Dragons 4th Edition Character Generator
Tags: 4th edition · D&D · d20
4th Edition - more changes.
By: JustChuck; May 20th, 2008 · No Comments
http://dnd4.com/phb#17
Well Bryan gets his wish….sort of. Each class starts out with more hit points 10 + con up to 15 + con. But it looks like you only gain a set number of hit points per level (4 for a wizard). Maybe things willchagne with 4.5 n January ‘09.
Tags: 4th edition · D&D · d20
Some 4th edition stuff I found
By: JustChuck; May 20th, 2008 · No Comments
I found this stuff on 4th edition.
Nearly every class has 4 At-Wills available to chose from at 1st level, Wizard has 5. Same goes for Encounters. Fighter, Paladin and Rogue have 3 Dailys, everyone else has 4. More become available at higher levels.
Multi-Classing requires a related Stat of 13+. Each class has an [...]
Tags: 4th edition · D&D · d20