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	<title>Wednesday Knights Blog &#187; D&amp;D</title>
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	<link>http://wednesdayknights.com</link>
	<description>A Blog by Gamers about Games, Movies, Books, and Other Stuff</description>
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		<title>D&amp;D episode of Community</title>
		<link>http://wednesdayknights.com/archives/794</link>
		<comments>http://wednesdayknights.com/archives/794#comments</comments>
		<pubDate>Sun, 06 Feb 2011 03:53:36 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/archives/794</guid>
		<description><![CDATA[Must see episode of Community.
]]></description>
			<content:encoded><![CDATA[<p>Must see episode of <a href="http://www.youtube.com/watch?v=SijS8MbZEd4">Community</a>.<br />
<p><a href="http://wednesdayknights.com/archives/794"><em>Click here to view the embedded video.</em></a></p></p>
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		<title>The 10 Most Shameful RPG Dice</title>
		<link>http://wednesdayknights.com/archives/664</link>
		<comments>http://wednesdayknights.com/archives/664#comments</comments>
		<pubDate>Thu, 08 Apr 2010 18:38:28 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Gaming Aids]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=664</guid>
		<description><![CDATA[If role-playing games have one thing in common, it&#8217;s that almost all of them use specialized dice. You know, the kind of dice you won&#8217;t find in casinos; the dice with more (or less) than six sides; the dice that you might carry in an elaborate leather pouch; the dice that cause your parents, classmates [...]]]></description>
			<content:encoded><![CDATA[<p>If role-playing games have one thing in common, it&#8217;s that almost all of them use specialized dice. You know, the kind of dice you won&#8217;t find in casinos; the dice with more (or less) than six sides; the dice that you might carry in an elaborate leather pouch; the dice that cause your parents, classmates and even some fellow nerds to look at you with disdain. Unfortunately, these people have a point &#8212; there is a fine line between dice being &#8220;special&#8221; and dice being &#8220;retarded.&#8221; Here now are ten of the dumbest dice ever constructed for role-playing games.<a href="http://www.toplessrobot.com/2009/04/the_10_most_shameful_rpg_dice.php"><img alt="" src="http://www.toplessrobot.com/assets_c/2009/04/d100-thumb-300x151.jpg" title="D100" class="alignnone" width="300" height="151" /></p>
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		<title>Gnome Stew</title>
		<link>http://wednesdayknights.com/archives/650</link>
		<comments>http://wednesdayknights.com/archives/650#comments</comments>
		<pubDate>Thu, 18 Mar 2010 18:50:26 +0000</pubDate>
		<dc:creator>Dave</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[d20]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GM]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=650</guid>
		<description><![CDATA[
Game Mastering Articles
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gnomestew.com/"><br />
Game Mastering Articles</p>
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		<title>No D&amp;D in Prison in Wisconsin</title>
		<link>http://wednesdayknights.com/archives/647</link>
		<comments>http://wednesdayknights.com/archives/647#comments</comments>
		<pubDate>Wed, 27 Jan 2010 16:07:23 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=647</guid>
		<description><![CDATA[The Seventh Circuit Court of Appeals has affirmed a lower court&#8217;s decision banning the playing of Dungeons &#38; Dragons in a Wisconsin Prison. According to the AP:
Prison officials enacted the ban in 2004 after an inmate sent an anonymous letter expressing concern about Singer [the prisoner] and three other inmates forming a &#8220;gang&#8221; focused around [...]]]></description>
			<content:encoded><![CDATA[<p>The Seventh Circuit Court of Appeals has affirmed a lower court&#8217;s decision banning the playing of Dungeons &amp; Dragons in a Wisconsin Prison. According to the <a title="AP" href="http://www.insidebayarea.com/weird-news/ci_14265049">AP</a>:</p>
<blockquote><p>Prison officials enacted the ban in 2004 after an inmate sent an anonymous letter expressing concern about Singer [the prisoner] and three other inmates forming a &#8220;gang&#8221; focused around playing the game.</p>
<p>Singer was told by prison officials that he could not keep the materials because Dungeons &amp; Dragons &#8220;promotes fantasy role playing, competitive hostility, violence, addictive escape behaviors, and possible gambling,&#8221; according to the ruling. The prison later developed a more comprehensive policy against all types of fantasy games, the court said.</p></blockquote>
<p>A copy of the opinion can be downloaded from <a title="7th Circuit Opinion" href="http://www.ca7.uscourts.gov/fdocs/docs.fwx?submit=showbr&amp;shofile=07-3400_028.pdf">here</a>.</p>
<p>The evidence relied upon by the court come largely from the prison&#8217;s gang specialist Captain Muraski.</p>
<blockquote><p>Muraski testified that Waupun’s prohibition on role-playing and fantasy games was intended to serve two purposes. The first aim Muraski cited was the maintenance of prison security. He explained that the policy was intended to promote prison security because cooperative games can mimic the organization of gangs and lead to the actual development thereof. Muraski elaborated that during D&amp;D games, one player is denoted the “Dungeon Master.” The Dungeon Master is tasked with giving directions to other players, which Muraski testified mimics the organization of a gang. At bottom, his testimony about this policy aim highlighted Waupun’s worries about cooperative activity among inmates,  particularly that carried out in an organized, hierarchical fashion. Muraski’s second asserted governmental interest in the D&amp;D ban was inmate rehabilitation. He testified that D&amp;D can “foster an inmate’s obsession with escaping from the<br />
real life, correctional environment, fostering hostility, violence and escape behavior,” which in turn “can compromise not only the inmate’s rehabilitation and effects of positive programming but also endanger the public and jeopardize the safety and security of the institution.&#8221;</p></blockquote>
<p>As ridiculous as this opinion may seem at first blush, the court was careful to point out that the question before it was not whether D&amp;D could lead to gang behavior, it was whether the prison&#8217;s rule was reasonable.</p>
<blockquote><p>It is true that Singer procured an impressive trove of affidavit testimony, including some from role-playing game experts, but none of his affiants’ testimony addressed the inquiry at issue here. The question is not whether D&amp;D has led to gang behavior in the past; the prison officials concede that it has not. The question is whether the prison officials are rational in their belief that, if left unchecked, D&amp;D could lead to gang behavior among inmates and undermine prison security in the future. Singer’s affiants demonstrate significant personal knowledge about D&amp;D’s rules and gameplay, and offertheir own assessments that D&amp;D does not lead to gang behavior, but they lack the qualifications necessary to<br />
determine whether the relationship between the D&amp;D ban and the maintenance of prison security is “so remote as to render the policy arbitrary or irrational.” Turner, 482 U.S. at 89-90. In other words, none of them is sufficiently versed in prison security concerns to raise a genuine issue of material fact about their relationship to D&amp;D. (Of course, many of Singer’s affiants are present or former inmates, but their experiential “expertise” in prison security is from the wrong side of the bars and fails to match Muraski’s perspective.) The expertise critical here is that relating to prisons, their security, and the prevention of prison gang activity. Singer’s affiants conspicuously lack such expertise.</p></blockquote>
<p>For a more humorous look at this opinion, check out <a title="Above the Law" href="http://abovethelaw.com/2010/01/7th_circuit_rules_dungeons_dra.php">this post at Above the Law</a>.</p>
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		<title>Official D&amp;D Soft Drinks</title>
		<link>http://wednesdayknights.com/archives/593</link>
		<comments>http://wednesdayknights.com/archives/593#comments</comments>
		<pubDate>Fri, 18 Sep 2009 03:06:07 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[Food]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=593</guid>
		<description><![CDATA[Check out the Official D&#038;D Soft Drinks.
]]></description>
			<content:encoded><![CDATA[<p>Check out the <a href="http://www.myjones.com/code/limited.php?campaign=wizards">Official D&#038;D Soft Drinks</a>.<a href="http://wednesdayknights.com/?pp_album=main&amp;pp_cat=misc&amp;pp_image=dd_potion_of_healing.png" title="dd potion of healing"><img src="http://wednesdayknights.com/wp-content/photos/thumb_dd_potion_of_healing.png" class="pp_image" alt="dd potion of healing" width="100" height="100" /></a></p>
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		<title>Pathfinder Resources</title>
		<link>http://wednesdayknights.com/archives/582</link>
		<comments>http://wednesdayknights.com/archives/582#comments</comments>
		<pubDate>Mon, 07 Sep 2009 15:57:53 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[Pathfinder]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=582</guid>
		<description><![CDATA[Pathfinder Database
Pathfinder Wiki
Paizo Downloads
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pathfinderdb.com">Pathfinder Database</a></p>
<p><a href="http://www.pathfindersrd.com/">Pathfinder Wiki</a></p>
<p><a href="http://paizo.com/pathfinderRPG/resources">Paizo Downloads</a></p>
]]></content:encoded>
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		<title>National Day of Mourning</title>
		<link>http://wednesdayknights.com/archives/488</link>
		<comments>http://wednesdayknights.com/archives/488#comments</comments>
		<pubDate>Sun, 12 Apr 2009 04:13:00 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=488</guid>
		<description><![CDATA[Dungeons &#038; Dragons co-creator Dave Arneson dies at 61.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.twincities.com/ci_12112297">Dungeons &#038; Dragons co-creator Dave Arneson dies at 61.</a></p>
]]></content:encoded>
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		<title>The Game&#8217;s The Thing</title>
		<link>http://wednesdayknights.com/archives/486</link>
		<comments>http://wednesdayknights.com/archives/486#comments</comments>
		<pubDate>Fri, 03 Apr 2009 18:15:26 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=486</guid>
		<description><![CDATA[An interesting article about a gaming store and gamers in the Chicago Tribune. It includes a video as well.
]]></description>
			<content:encoded><![CDATA[<p>An <a title="Trib Article" href="http://www.chicagotribune.com/news/local/chi-gamers-cityzoneapr03,0,4408471.story">interesting article</a> about a gaming store and gamers in the Chicago Tribune. It includes a video as well.</p>
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		<title>The Evolution of D&amp;D</title>
		<link>http://wednesdayknights.com/archives/417</link>
		<comments>http://wednesdayknights.com/archives/417#comments</comments>
		<pubDate>Mon, 08 Dec 2008 15:35:04 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[D&D]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=417</guid>
		<description><![CDATA[Here is a great chart from Adventures in Gaming that shows the various influences on the creation of D&#38;D from the original version through the creation of AD&#38;D Second Edition. It is an interesting chart that I spent some time perusing.
Hat tip to Wil Wheaton for pointing this out.
]]></description>
			<content:encoded><![CDATA[<p><a title="Adventures in Gaming" href="http://jamesmishler.blogspot.com/2008/12/chartistry-od-to-ad-mark-ii.html" target="_blank">Here</a> is a great chart from <a title="Adventures in Gaming" href="http://jamesmishler.blogspot.com/" target="_blank">Adventures in Gaming</a> that shows the various influences on the creation of D&amp;D from the original version through the creation of AD&amp;D Second Edition. It is an interesting chart that I spent some time perusing.</p>
<p>Hat tip to <a title="Wil Wheaton" href="http://wilwheaton.typepad.com/wwdnbackup/2008/12/the-dd-family-t.html" target="_blank">Wil Wheaton</a> for pointing this out.</p>
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		<title>Pathfinder Review</title>
		<link>http://wednesdayknights.com/archives/394</link>
		<comments>http://wednesdayknights.com/archives/394#comments</comments>
		<pubDate>Sun, 09 Nov 2008 21:45:39 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=394</guid>
		<description><![CDATA[My book finally arrived!!!!
 

There is a section on starting hit points. While the final play testing and brain storming on this is not yet over, there are several options for how to handle 1st level hit points. One option also includes adding hit points by your race. Frail races (elves) get 4 additional HP, [...]]]></description>
			<content:encoded><![CDATA[<p>My book finally arrived!!!!</p>
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<p class="MsoNormal">There is a section on starting hit points.<span> </span>While the final play testing and brain storming on this is not yet over, there are several options for how to handle 1<sup>st</sup> level hit points.<span> </span>One option also includes adding hit points by your race.<span> </span>Frail races (elves) get 4 additional HP, humans get 6 while tough races (half-orcs) get 8.</p>
<p class="MsoNormal">
<p class="MsoNormal"><span id="more-394"></span></p>
<p class="MsoNormal">Hit dice have changed for Bards (d8), sorcerer/wizards (d6).</p>
<p class="MsoNormal">
<p class="MsoNormal">Fighters now get a bonus when using armor due to their extensive training.<span> </span>This starts out at +1 at 3<sup>rd</sup> level and increases to +4 at level 15.<span> </span>At 19<sup>th</sup> level, fighters gain armor mastery giving them DR 5/-.<span> </span>Fighters choose weapons by groups (axes, heavy blades, etcâ€¦). For each group selected the fighter gets +1 to hit and damage.<span> </span>At 20<sup>th</sup> level the fighter gets weapon mastery â€“ choose 1 weapon, all critical threats are automatically confirmed.<span> </span>Based on the verbiage, it looks like burst weapons automatically cause extra damage but you would still need to roll for leather affects.<span> </span>So my fighterâ€™s vorpal mercurial long sword could do x4 damage but not sever the head if the roll to confirm the threat is not made.</p>
<p class="MsoNormal">
<p class="MsoNormal">Paladin lay on hands has changed.<span> </span>You get to use it (half level + cha modifier) times a day.<span> </span>Each use cures (level) of damage.<span> </span>Doing the math, a 10<sup>th</sup> level paladin with a cha of 18 gets to lay on hands 9 times a day curing 10 points each time â€“ 90 hp of healing a day.<span> </span>At 12<sup>th</sup> level, the paladin can use 2 lay on hands to neutralize poison.<span> </span>At 18<sup>th</sup> level, the paladin can use 4 lay on hands to heal.</p>
<p class="MsoNormal">
<p class="MsoNormal">Sorcerers get blood lines.<span> </span>Now all our sorcerers can become dragon blood sorcerers and have some form of damage resistance.</p>
<p class="MsoNormal">
<p class="MsoNormal">Wizards become specialistsâ€¦..of sorts.<span> </span>You need to choose a school and two prohibited schools.<span> </span>However, you can still use prohibited spells but just lose the benefits of your school for the day.<span> </span>As long s you donâ€™t break the rules, you always have a spell to cast.<span> </span>In the case of a conjurer, you can cast acid dart every round (range 30â€™, damage 1d6 +1 / 2 levels).</p>
<p class="MsoNormal">
<p class="MsoNormal">Skills have been consolidated.<span> </span>Acrobatics = balance, jump, tumble.<span> </span>Linguistics = forgery, decipher script, speak languages.<span> </span>Each rank in linguistics gives you a new language.</p>
<p class="MsoNormal">
<p class="MsoNormal">Trained class skills now get a +3 bonus.<span> </span>If you multiclass you can gain new class skills.<span> </span>Once a class skill, you get the bonus.<span> </span>You no longer have to pay extra for cross class skills.</p>
<p class="MsoNormal">
<p class="MsoNormal">Cleric spells â€“ lose cure minor.<span> </span>Cleric domains have been balanced.<span> </span>No longer does the war domain give you the weapon focus feat.</p>
<p class="MsoNormal">
<p class="MsoNormal">Some changes to magic items.<span> </span>Staves now only contain 10 charges.<span> </span>Spell casters can recharge these on a daily basis.<span> </span>Boots of elfin kind provide a +5 bonus to acrobatics.<span> </span>I never really like the change for elfin boots and cloaks from 2<sup>nd</sup> edition to 3<sup>rd</sup> edition.<span> </span>There are some name changes too (Keoghtomâ€™s ointment is now restorative ointment).</p>
<p class="MsoNormal">
<p class="MsoNormal">Magic item creation no longer uses XP.</p>
<p class="MsoNormal">
<p class="MsoNormal">Lots of new art to look at.<span> </span>There also seems to be an effort that was made to provide more detail.<span> </span></p>
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