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	<title>Wednesday Knights Blog &#187; Star Wars</title>
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	<link>http://wednesdayknights.com</link>
	<description>A Blog by Gamers about Games, Movies, Books, and Other Stuff</description>
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		<title>StarWars Asciimation</title>
		<link>http://wednesdayknights.com/archives/601</link>
		<comments>http://wednesdayknights.com/archives/601#comments</comments>
		<pubDate>Sun, 27 Sep 2009 22:33:21 +0000</pubDate>
		<dc:creator>JustChuck</dc:creator>
				<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/?p=601</guid>
		<description><![CDATA[Check it out&#8230;..from the age of green screen technology.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.asciimation.co.nz/">Check it out</a>&#8230;..from the age of green screen technology.</p>
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		<slash:comments>0</slash:comments>
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		<title>George Lucas in Love</title>
		<link>http://wednesdayknights.com/archives/184</link>
		<comments>http://wednesdayknights.com/archives/184#comments</comments>
		<pubDate>Mon, 02 Jun 2008 16:04:29 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Geek Life]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/184</guid>
		<description><![CDATA[This is absolutely brilliant.
]]></description>
			<content:encoded><![CDATA[<p>This is absolutely brilliant.</p>
<p><a href="http://wednesdayknights.com/archives/184"><em>Click here to view the embedded video.</em></a></p>
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		<title>Star Wars from the Perspective of a 3 Year Old</title>
		<link>http://wednesdayknights.com/archives/175</link>
		<comments>http://wednesdayknights.com/archives/175#comments</comments>
		<pubDate>Sat, 19 Apr 2008 00:16:20 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Geek Life]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/175</guid>
		<description><![CDATA[Star Wars, A New Hope boiled down to a minuted and half by a 3 year old.
]]></description>
			<content:encoded><![CDATA[<p>Star Wars, A New Hope boiled down to a minuted and half by a 3 year old.</p>
<p><a href="http://wednesdayknights.com/archives/175"><em>Click here to view the embedded video.</em></a></p>
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		<title>Star Wars Credits in an Alternate Universe</title>
		<link>http://wednesdayknights.com/archives/173</link>
		<comments>http://wednesdayknights.com/archives/173#comments</comments>
		<pubDate>Thu, 17 Apr 2008 18:32:48 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/173</guid>
		<description><![CDATA[Check out these Star Wars credits done in the style of Saul Bass. If you have ever seen his work (e.g. North by Northwest, you will immediately recognize the style).
]]></description>
			<content:encoded><![CDATA[<p>Check out these Star Wars credits done in the style of <a href="http://www.imdb.com/name/nm0000866/" title="Saul Bass">Saul Bass</a>. If you have ever seen his work (<em>e.g.</em> North by Northwest, you will immediately recognize the style).</p>
<p><a href="http://wednesdayknights.com/archives/173"><em>Click here to view the embedded video.</em></a></p>
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		<title>Jeff Vader. Head of Catering</title>
		<link>http://wednesdayknights.com/archives/149</link>
		<comments>http://wednesdayknights.com/archives/149#comments</comments>
		<pubDate>Fri, 09 Nov 2007 15:06:00 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Geek Life]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/archives/149</guid>
		<description><![CDATA[This is too funny.
]]></description>
			<content:encoded><![CDATA[<p>This is too funny.</p>
<p><a href="http://wednesdayknights.com/archives/149"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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		<item>
		<title>Review: Star Wars Saga Edition, Part 2</title>
		<link>http://wednesdayknights.com/archives/144</link>
		<comments>http://wednesdayknights.com/archives/144#comments</comments>
		<pubDate>Sat, 06 Oct 2007 20:47:17 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/archives/144</guid>
		<description><![CDATA[In part 1 of my review, I addressed some of the changes made to the skill system. In this part of the review, I will address some of the changes made to the combat system. Just as with the skills, there are a couple of the changes thatÂ  I like. For the most part, however, [...]]]></description>
			<content:encoded><![CDATA[<p>In <a title="Reviw Part 1 Star Wars Saga Edition" href="http://wednesdayknights.com/archives/140">part 1 of my review</a>, I addressed some of the changes made to the skill system. In this part of the review, I will address some of the changes made to the combat system. Just as with the skills, there are a couple of the changes thatÂ  I like. For the most part, however, I do not like the direction that the changes are taking us.</p>
<p><strong>Hit Points:</strong> Here, they have actually changed things in a positive way. At a first level, each character gets a number of hit points equal to 3 times his hit die. Thus, characters with a d6 for a hit die start with hit points of 18 plus their constitution modifier. Soldiers, with their d10, start at 20 plus their constitution modifier. This is similar to what <a title="Kenzer Co." href="http://www.kenzerco.com/">Kenzer</a> does in <a title="Hackmaster" href="http://www.kenzerco.com/index.php?cPath=25_26">Hackmaster</a> and I think it is a great idea. This allows first level characters to get involved in combat without worrying about falling over dead at the first sign of combat. I hope that this is something that is incorporated into 4th edition.</p>
<p>Related to hit points, they have finally done away with the stupid damage system that they had in the first two versions of the Star Wars rules in which your hits points did not relate to damage that you actually took, but instead reflected damage that you just managed to avoid taking. I always thought that was absolutely stupid. I am glad to see they have gone back to hit points.</p>
<p><strong>Actions:</strong> In addition to your normal standard and move actions, you now also have a swift action. A swift action is something between a move action and a free action. The examples they give in the book for a swift action are switching a weapon&#8217;s mode and dropping a held item. You get one swift action per turn. You can take additional swift actions by giving up your move action and/or your standard action.</p>
<p><strong>Attacks:</strong> Your attack roll has not changed. However, a roll of a 20 is now an automatic critical success that deals double damage. There is no more threat range or rolling to confirm a critical. The threat range was something I really liked about 3rd Edition. I am sorry to see this go.</p>
<p>Damage rolls have change in that you now also get to add 1/2 your character level (rounded down) as damage to any attack. I think I like this idea in that as you advance in levels, you naturally become more adept at inflicting additional damage. Also, using a melee weapon two handed allows you to add two times your strength modifier, not just 1 1/2 times.</p>
<p>The other significant change to the attacks is that you do not automatically get additional attacks at higher levels. If you want additional attacks, you must buy the proper feat for it.</p>
<p><strong>Defenses:</strong> Gone is your basic defense score (or AC as most of us thought of it). Instead, you now have three defenses Reflex, Fortitude, and Will. These correspond in concept to the saves of similar name in 3rd edition.</p>
<p>Your <em>Reflex Defense</em> is 10 + character level or armor bonus + dexterity modifier + class bonus + natural armor bonus + size modifier.</p>
<p>Your <em>Fortitude Defense</em> is 10 + character level + constitution modifier + class bonus + equipment bonus.</p>
<p>Your <em>Will Defense</em> is 10 + character level + wisdom modifier + class bonus.</p>
<p>You use your reflex defense to keep from being hit in combat. You use your other defenses to resist the effects of poison, etc. You use your will defense to resist force powers and other attacks on the mind.</p>
<p>I do not think that I like the idea that you no longer roll for any of these defenses. It will be interesting to see how this plays out in an actual game.</p>
<p><strong>Speed:</strong> This really annoys me. Speed in this game is not given in feet or meters. Instead, it is given in &#8220;squares.&#8221; First of all, squares are an inferior method of marking a map. Hexes are much better. Second, this is not a miniatures game. You do not need a map board to play a ROLEPLAYING game. You should not measure movement in squares. It should be measured in feet or meters. I know, I can do the backward conversion. Why should I? Convert the other way if you want. This is, IMHO, just a stupid change.</p>
<p><strong>Damage:</strong> One change they made that I do like is something called Second Wind. Anytime you are reduced to 1/2 your hit points or less, you can use a swift action to take a second wind. You regain a number of hit points equal to 1/4 of your hit point total. You can do this only once per day.</p>
<p>You also have a damage threshold equal to your fortitude defense plus your size modifier. If a single attack causes damage equal to or greater than your damage threshold, you move one step worse on the condition track. The condition track is a six step track that keeps track of side effects caused by things such as massive damage, the effects of a stun grenade, forced marching, etc. This simulates the decreased effectiveness you have despite the fact that you still have hit points. Basically, the further down the track you go, the more penalties you take to your attacks, skill checks, and defenses. Eventually your speed will decrease by 1/2. Finally you fall unconscious. Although I have yet to use this in play, I think that the condition track will be something that I like.</p>
<p>In sum, I like the changes to the hit points as well as the addition of the condition track. I also like the fact that your character level affects the amount of damage that you do as well as your attempts to hit. With respect to most of the other changes, however, I do not think I will like them. I find reprehensible the idea that movement is given in squares.</p>
<p>Next up, in part 3 of my review, I will review the changes to the force users.</p>
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		<item>
		<title>Review: Star Wars Saga Edition, Part 1</title>
		<link>http://wednesdayknights.com/archives/140</link>
		<comments>http://wednesdayknights.com/archives/140#comments</comments>
		<pubDate>Sun, 30 Sep 2007 13:00:14 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/archives/140</guid>
		<description><![CDATA[I finally picked up a copy of the new Star Wars Saga Edition. I have not played it yet. However, I have read through it. Based upon my reading of it and my understanding (through various sources) that this version is a preview of 4th Edition, I can&#8217;t say that I am thrilled with all [...]]]></description>
			<content:encoded><![CDATA[<p>I finally picked up a copy of the new Star Wars Saga Edition. I have not played it yet. However, I have read through it. Based upon my reading of it and my understanding (through various sources) that this version is a preview of 4th Edition, I can&#8217;t say that I am thrilled with all of the changes that have been made. Some of the changes I like a lot. This includes the changes to the force abilities. Other changes, I am not particularly thrilled about.</p>
<p>Below, in no particular order, I address some of the changes in the system. The system is quite similar to the d20 system. The comments below generally deal with the differences between the d20 system and the Saga Edition.</p>
<p><a title="Star Wars Saga Edition" href="http://www.wizards.com/default.asp?x=starwars/article/rpgsagaed"><img width="196" height="200" alt="Star Wars Saga Edition" class="alignright" src="http://wednesdayknights.com/wp-content/photos/SWSE.jpg" /></a></p>
<p><strong>Size/Shape: </strong>I know that this has nothing to do with the actual system itself, however, if you have not yet seen the book, it is square, like a coffee table book rather than a normal gaming book. There is nothing about its size/shape that makes it more or less difficult to use. On the other hand, I have several shelves full of books that are all basically the same size and shape. Why make this one oddball book? I really just don&#8217;t get it.</p>
<p><span style="font-weight: bold">Non Proficiency:</span> A change that I just don&#8217;t understand is that they have changed the penalty for using a weapon that you are not proficient with from -4 to -5. Why? It&#8217;s not as though there is a significant difference between the two penalties. Plus we have spent the last 7 years working under the old modifier. Why change this?</p>
<p><span style="font-weight: bold">Skills<span style="font-weight: bold">:</span></span> I will admit up front that I am a fan of skills. I think that skills are one mechanical (as in game mechanics) way in which players can easily differentiate their characters and figure out what their character&#8217;s strengths and weaknesses are.</p>
<p>This edition changes skills significantly from before. Instead of buying ranks in a skill, you either are trained in a skill or you are not trained in a skill. If you are trained in a skill, you get a +5 to your skill check roll. If you are not trained, you do not. Also, you do not get more skills as you advance in levels. The only way that you add additional skills to your repertoire is by taking the Skill Training Feat. The only way to improve a skill is to take the Skill Focus feat, which allows you to add an additional +5.</p>
<p>A skill check roll is 1d20+ 1/2 your character level + ability modifier + 5 (if trained) + any miscellaneous modifiers.</p>
<p>Like with d20, the different classes receive differing numbers of skills. For example, a scout gets to choose 5 skills (plus intelligence modifier), while a soldier receives 3 (plus intelligence modifier).</p>
<p>One thing I do like about the skills is that the skill list has been shortened. There are now only 19 skills. Things that before were separate skills, such as spot, listen, and search, are now one skill: Perception. Stealth includes what was move silently, hide, and sleight of hand. All in all, I like this change.</p>
<p>One other significant skill change is that initiative is now a skill. I am not sure how I feel about this. One thing that is likely for sure is that this change will result in higher initiative rolls for most people (especially those who are trained in it). Given that initiative is now a skill, armor check penalties apply to it. Also, however, you can take 10.</p>
<p>I think I have rambled enough for now. In the next installment I will talk about the changes to the combat system.</p>
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		<title>Favs: Bain Maxiderm, the Star Wars Bounty Hunter</title>
		<link>http://wednesdayknights.com/archives/37</link>
		<comments>http://wednesdayknights.com/archives/37#comments</comments>
		<pubDate>Wed, 31 Jan 2007 17:29:06 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Favs]]></category>
		<category><![CDATA[NPCs]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/archives/37</guid>
		<description><![CDATA[I was thinking about some of the favorite characters/NPCs over the years. Near the top of my list has to be Bain Maxiderm, an NPC bounty hunter from our Star Wars campaign. When the characters actually faced him, they ended up dispatching him fairly easily. The best part of Bain, however, was his special ability. [...]]]></description>
			<content:encoded><![CDATA[<p>I was thinking about some of the favorite characters/NPCs over the years. Near the top of my list has to be Bain Maxiderm, an NPC bounty hunter from our Star Wars campaign. When the characters actually faced him, they ended up dispatching him fairly easily. The best part of Bain, however, was his special ability. Before he became a bounty hunter, he used to be a tour guide. Because of this, he was able to walk backwards just as quickly as he could walk forward.</p>
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		<item>
		<title>Star Wars Trifecta of Postings</title>
		<link>http://wednesdayknights.com/archives/32</link>
		<comments>http://wednesdayknights.com/archives/32#comments</comments>
		<pubDate>Tue, 23 Jan 2007 18:10:00 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Science Fiction]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[d20]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/archives/32</guid>
		<description><![CDATA[From Jedi Counseling 100, WOTC provides an update of the new Star Wars Roleplaying game, which is scheduled for release in March 2007. According to the column, the new book &#8220;is referred to as the &#8220;Saga Edition&#8221; because it includes material from the entire Star Wars saga, including all six films.&#8221; Additionally:
&#8220;The Star Wars Roleplaying [...]]]></description>
			<content:encoded><![CDATA[<p>From <a target="_blank" title="SW Update" href="http://www.wizards.com/default.asp?x=starwars/article/sw20061214jc100">Jedi Counseling 100</a>, <a target="_blank" title="Wizards of the Coast" href="http://www.wizards.com">WOTC </a>provides an update of the new Star Wars Roleplaying game, which is scheduled for release in March 2007. According to the column, the new book &#8220;is referred to as the &#8220;Saga Edition&#8221; because it includes material from the entire <em>Star Wars</em> saga, including all six films.&#8221; Additionally:</p>
<blockquote><p>&#8220;The <em>Star Wars Roleplaying Game: Saga Edition</em> presents a thorough revision of the existing rules, but it remains a d20 game. The main goal is to make the game easier to run while improving the overall play experience. The new rulebook includes Episode III content and places greater emphasis on the use of <em>Star Wars</em> miniatures and battle maps.</p>
<p>At 288 pages, the <em>Saga Edition</em> rulebook is slimmer than previous editions, thanks in large part to the streamlined and elegant rules system. Folded into the back of the book is a double-sided battle map, similar to the battle maps that have appeared previously in <em>Star Wars</em> Miniatures Game products and the <em>Ultimate Missions</em> series of books.&#8221;</p></blockquote>
<p>The column goes on to briefly describe each of the chapters that are expected to be in the book. To read the entire column, click <a target="_blank" title="JC 100" href="http://www.wizards.com/default.asp?x=starwars/article/sw20061214jc100">here</a>.</p>
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		<title>Star Wars by Hand</title>
		<link>http://wednesdayknights.com/archives/31</link>
		<comments>http://wednesdayknights.com/archives/31#comments</comments>
		<pubDate>Tue, 23 Jan 2007 17:54:37 +0000</pubDate>
		<dc:creator>Bryan</dc:creator>
				<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://wednesdayknights.com/archives/31</guid>
		<description><![CDATA[This is one of the coolest reenactments I have ever seen. The video reenacts the attack on the Death Star, however, it is done only with hands.
]]></description>
			<content:encoded><![CDATA[<p>This is one of the coolest reenactments I have ever seen. The video reenacts the attack on the Death Star, however, it is done only with hands.</p>
<p><a href="http://wednesdayknights.com/archives/31"><em>Click here to view the embedded video.</em></a></p>
]]></content:encoded>
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